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1. [Proposal] - How to address the over-Projection of Power in Eve Onli... - in Assembly Hall [original thread]
I guess what I'm talking about is more high level ideas and would leave the details to those who would implement these mechanics, but for some ideas I would suggest the below as possibilities. Although other people might have better ideas how to ...
- by Marcus Junius - at 2014.05.18 11:40:00
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2. [Proposal] - How to address the over-Projection of Power in Eve Onli... - in Assembly Hall [original thread]
Ray Kyonhe wrote: Can you explain in more detail which resources these NPC transports should be delivering, from where and to what destination? I wouldn't be for dumping activities such as any resource collection. What I'm talking about is ...
- by Marcus Junius - at 2014.05.18 08:44:00
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3. [Proposal] - How to address the over-Projection of Power in Eve Onli... - in Assembly Hall [original thread]
Noel Wolfisheim wrote: Meanwhile I enjoy some of your ideas, but you are prone into supporting smaller fleets compared to the big power blocs. However, are you aware that if the focus switches into smaller fleets then what a gathering of small ...
- by Marcus Junius - at 2014.05.17 12:38:00
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4. [Proposal] - How to address the over-Projection of Power in Eve Onli... - in Assembly Hall [original thread]
The projection of power in Eve Online has been an important issue since major power blocs have been able to maintain assets all over Eve without too much concern since it was so easy to maintain and protect them. This needs to change. Below are s...
- by Marcus Junius - at 2014.05.16 08:16:00
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5. [Proposal] - How to address the over-Projection of Power in Eve Onli... - in Assembly Hall [original thread]
Ships away from home waters canGÇÖt depend on companion ships for supplies for very long. Ships shouldnGÇÖt be able to travel great distances without logistical support from the organization they are in. One issue in Eve Online is that currentl...
- by Marcus Junius - at 2014.05.16 08:16:00
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6. Reasons why carriers shouldn't be able to use lowsec and nullsec stargates? - in Player Features and Ideas Discussion [original thread]
Yes, all jump drives should be removed from game and caps/super caps should be allowed null sec gate access. Then maybe Eve would actually feel like a universe instead of a small sandbox in somebody's back yard.
- by Marcus Junius - at 2013.10.04 21:19:00
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7. Sticky:Odyssey 1.1 now on Singularity - bug reports - in Test Server Feedback [original thread]
Alsyth wrote: Bug: 1. Nighthawk, Sleipnir, and probably others former field CS still cannot fit more than 1 link without getting error message. In the same situation Claymore can, and only get the error message for the 4th link. //edit: Crea...
- by Marcus Junius - at 2013.08.15 04:08:00
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8. UnbelievableGǪCCP love for industry. - in Test Server Feedback [original thread]
CCP finally, months back , takes care of something that has been asked for years by many and what do we get.... A few that declares it a horrible waste of time. Classic Sometimes I wonder why CCP even listens.
- by Marcus Junius - at 2013.05.22 16:04:00
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9. Again CCP? Boot.ini mk2? - in EVE General Discussion [original thread]
I don't see how this is anything close to boot.ini.
- by Marcus Junius - at 2013.05.21 16:42:00
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10. Remove Titans & Superscarriers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Marcus Junius wrote: Remove them all then reseed so only one of each type can exist. Make them a unique item in which only one can exist at any given time. And then when PL have all eight of them... Far less o...
- by Marcus Junius - at 2013.05.15 17:54:00
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11. Remove Titans & Superscarriers - in Player Features and Ideas Discussion [original thread]
Remove them all then reseed so only one of each type can exist. Make them a unique item in which only one can exist at any given time.
- by Marcus Junius - at 2013.05.15 16:03:00
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12. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Kismeteer wrote: Ivana Twinkle wrote: I have no problem paying 20 mil for my clone when I die in a battleship. But if i die 10 times in a rifter and get podded each time, it's kinda defeating the purpose of the game. The clone costs is curre...
- by Marcus Junius - at 2013.05.15 15:57:00
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13. @CCP will you ever bring back my beloved turret sounds? - in EVE General Discussion [original thread]
I've always thought that Lasers in Eve should sound more like the Lasers from FreeSpace 2.
- by Marcus Junius - at 2013.05.14 21:03:00
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14. New Mirror schedule...May 2013 - in Test Server Feedback [original thread]
Sometime this week, maybe. https://forums.eveonline.com/default.aspx?g=posts&m=2993561#post2993561
- by Marcus Junius - at 2013.05.13 13:50:00
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15. The only thing that stops me playing - Jump clone timers. - in EVE General Discussion [original thread]
Time to remove jump clones.
- by Marcus Junius - at 2013.05.13 13:39:00
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16. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Besides, it looks like this may be the start of moving all static belt content to this system. Can't wait for asteroid belts to follow the path of the new ice belts.
- by Marcus Junius - at 2013.05.12 07:34:00
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17. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Daniel Plain wrote: Shuin Pa wrote: First and foremost, I like the concept of the scanner thingy that you can see what's out there in the great unknown on your computerized HUD. if you see what is out there almost instantly, how are you s...
- by Marcus Junius - at 2013.05.12 07:32:00
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18. Preparation for removal of Belts? - in EVE General Discussion [original thread]
Tippia wrote: Nexus Day wrote: Tippia wrote: Sure hope so. The current rock fields make no sense anyway. Because there are no asteroid belts in space? Asteroid belts, yes. Rock fields, no. The closest thing you get are planetary rings...
- by Marcus Junius - at 2013.04.28 23:18:00
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19. Archon V3 - in Test Server Feedback [original thread]
Dogfishful wrote: I think CCP will do much better if they listen to us customers more. I really don't think that a few artists should make changes based on their opinions and assume that the majority of customers will share their opinions. ... ...
- by Marcus Junius - at 2013.04.24 19:55:00
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20. Amarr : apocalypse - in EVE General Discussion [original thread]
Alesha Bau wrote: Tippia wrote: Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good. Yes but as i live in angel space, ...
- by Marcus Junius - at 2013.04.23 16:52:00
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